Dylan Abernethy – Creating Detailed Props for Games
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Creating highly detailed props is always a challenge but one that allows for infinite artistic storytelling. In this tutorial Dylan Abernethy, will demonstrate the advantages of using Zbrush in combination with Maya (or similar) to create hard surface models along with the process of adding character and a story to your model through the texturing process inside Substance Painter.
Dylan Abernethy – Creating Detailed Props for Games
Check it out: Dylan Abernethy – Creating Detailed Props for Games
Creating highly detailed props is always a challenge but one that allows for infinite artistic storytelling. In this tutorial Dylan Abernethy, will demonstrate the advantages of using Zbrush in combination with Maya (or similar) to create hard surface models along with the process of adding character and a story to your model through the texturing process inside Substance Painter.
Whether you’re a seasoned artist, student, hobbyist or someone just starting out, grab this tutorial and learn an essential workflow that will allow you to work faster and more efficiently. Fuel your Creative Mind today.